![]() This would be 1000 times worse if the window was resizeable using the mouse. I could have easilt included a way for the window size to be changed in game with a script call, but omitted it due to the fact that it would be highly inefficient and prone to errors to re-draw and configure for a different window size once the game is already running. I wrote the resolution script so that a new resolution could be used and have things re-center themselves correctly and draw the tilemap, weather, viewports, etc. ![]() You can actually change the window size with a script that isn't more 10 lines long, but will show only blackness around a 640x480 picture. The problem is with the all the built in RMXP scripts that made to use a 640x480 resolution. It is not really that difficult to change the Game.exe to allow for resizeable windows, that's not really the problem. Quoting the Chaos Project Forums, user ForeverZer0 says: ![]() You can't unless the developer has scripted it
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